<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dave Starling &#187; Gaming</title>
	<atom:link href="http://davestarling.me/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://davestarling.me</link>
	<description>Internet Architect</description>
	<lastBuildDate>Tue, 27 Jul 2010 12:20:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>The Emperor Guides My Blade</title>
		<link>http://davestarling.me/2009/03/14/the-emperor-guides-my-blade/</link>
		<comments>http://davestarling.me/2009/03/14/the-emperor-guides-my-blade/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 22:47:56 +0000</pubDate>
		<dc:creator>Dave Starling</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[company of heroes]]></category>
		<category><![CDATA[dawn of war ii]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[space marines]]></category>

		<guid isPermaLink="false">http://thedavetoday.com/?p=50</guid>
		<description><![CDATA[The sequel to one of my all time favourite games &#8211; Dawn Of War &#8211; has been out of a couple of weeks now, and I&#8217;ve been thoroughly enjoying the new campaign and the move from traditional RTS-style combat to the more intimate combat style of Company Of Heroes. The game runs on the latest [...]]]></description>
			<content:encoded><![CDATA[<p>The sequel to one of my all time favourite games &#8211; <a title="Dawn of War website" href="http://www.dawnofwargame.com/" target="_blank">Dawn Of War</a> &#8211; has been out of a couple of weeks now, and I&#8217;ve been thoroughly enjoying the new campaign and the move from traditional RTS-style combat to the more intimate combat style of <a title="Company of Heroes website" href="http://www.companyofheroesgame.com/" target="_blank">Company Of Heroes</a>. The game runs on the latest Essence Engine 2.0 and looks fantastic.</p>
<p>Rather than the turtle style that the original, and its multiple add-on packs, encourages, <a title="Dawn of War II website" href="http://www.dawnofwar2.com/" target="_blank">Dawn Of War II</a> focuses on managing up to 4 squads of specialist Blood Raven Space Marines. Each squad has a hero unit who can be incapacitated, but revived. As the game progresses each hero unit gains levels and abilities, as well as new armour, equipment, and accessories. It&#8217;s a refreshing change from having to upgrade tech levels for each new mission in the game.</p>
<p>I have yet to try multiplayer but have heard mixed opinions so far. Hopefully by the time I get around to finishing off the campaign (and maybe even again with the co-op option), there&#8217;ll be enough patches out to provide a decent balance.</p>
]]></content:encoded>
			<wfw:commentRss>http://davestarling.me/2009/03/14/the-emperor-guides-my-blade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prince of Persia &#8211; Great Looking, Combat Lacking</title>
		<link>http://davestarling.me/2009/01/07/prince-of-persia-great-looking-combat-lacking/</link>
		<comments>http://davestarling.me/2009/01/07/prince-of-persia-great-looking-combat-lacking/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 21:51:23 +0000</pubDate>
		<dc:creator>Dave Starling</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://thedavetoday.com/?p=42</guid>
		<description><![CDATA[Have you ever seen a piece of concept art for a game or film, only to be disappointed by the final product? Many a time I&#8217;ve seen some amazing pieces of art by people like Doug Chiang, Ryan Church, or Feng Zhu, but seen a radically different imagining of their work. The latest incarnation of [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever seen a piece of concept art for a game or film, only to be disappointed by the final product? Many a time I&#8217;ve seen some amazing pieces of art by people like <a title="Doug Chiang" href="http://www.dchiang.com" target="_blank">Doug Chiang</a>, <a title="Ryan Church" href="http://www.ryanchurch.com/" target="_blank">Ryan Church</a>, or <a title="Feng Zhu" href="http://www.artbyfeng.com/" target="_blank">Feng Zhu</a>, but seen a radically different imagining of their work. The latest incarnation of the Prince of Persia franchise, however, uses the <a title="Scimitar Engine Wikipedia Page" href="http://en.wikipedia.org/wiki/Scimitar_(game_engine)" target="_blank">Scimitar Engine</a> (previously used by Assassin&#8217;s Creed) to full effect and produces arguably one of the best looking games of the year.</p>
<p>Despite having less-than-stellar combat controls, the parkour-esque free-running around these incredible looking environments has sapped away several hours of my time. Some criticism has been placed on the Elika-save mechanism, where you effectively cannot die. However, it&#8217;s effectively a checkpoint mechanism that saves on load times and frustration. I find it works.</p>
<p>The only details I can find on one of the artists involves a mysterious Patrick, who can been seen demonstrating his talents in <a title="Prince Speed Drawing" href="http://www.gametrailers.com/player/33651.html" target="_blank">three</a> <a title="Elika Speed Drawing" href="http://www.gametrailers.com/player/34326.html" target="_blank">speed</a> <a title="The Hunter Speed Drawing" href="http://www.gametrailers.com/player/36138.html" target="_blank">drawings</a> of the main characters. Here&#8217;s hoping to a sequel that sticks to the same style, but improves on the combat.</p>
]]></content:encoded>
			<wfw:commentRss>http://davestarling.me/2009/01/07/prince-of-persia-great-looking-combat-lacking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
