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	<title>Dave Starling &#187; prince of persia</title>
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	<description>Internet Architect</description>
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		<title>Prince of Persia &#8211; Great Looking, Combat Lacking</title>
		<link>http://davestarling.me/2009/01/07/prince-of-persia-great-looking-combat-lacking/</link>
		<comments>http://davestarling.me/2009/01/07/prince-of-persia-great-looking-combat-lacking/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 21:51:23 +0000</pubDate>
		<dc:creator>Dave Starling</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://thedavetoday.com/?p=42</guid>
		<description><![CDATA[Have you ever seen a piece of concept art for a game or film, only to be disappointed by the final product? Many a time I&#8217;ve seen some amazing pieces of art by people like Doug Chiang, Ryan Church, or Feng Zhu, but seen a radically different imagining of their work. The latest incarnation of [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever seen a piece of concept art for a game or film, only to be disappointed by the final product? Many a time I&#8217;ve seen some amazing pieces of art by people like <a title="Doug Chiang" href="http://www.dchiang.com" target="_blank">Doug Chiang</a>, <a title="Ryan Church" href="http://www.ryanchurch.com/" target="_blank">Ryan Church</a>, or <a title="Feng Zhu" href="http://www.artbyfeng.com/" target="_blank">Feng Zhu</a>, but seen a radically different imagining of their work. The latest incarnation of the Prince of Persia franchise, however, uses the <a title="Scimitar Engine Wikipedia Page" href="http://en.wikipedia.org/wiki/Scimitar_(game_engine)" target="_blank">Scimitar Engine</a> (previously used by Assassin&#8217;s Creed) to full effect and produces arguably one of the best looking games of the year.</p>
<p>Despite having less-than-stellar combat controls, the parkour-esque free-running around these incredible looking environments has sapped away several hours of my time. Some criticism has been placed on the Elika-save mechanism, where you effectively cannot die. However, it&#8217;s effectively a checkpoint mechanism that saves on load times and frustration. I find it works.</p>
<p>The only details I can find on one of the artists involves a mysterious Patrick, who can been seen demonstrating his talents in <a title="Prince Speed Drawing" href="http://www.gametrailers.com/player/33651.html" target="_blank">three</a> <a title="Elika Speed Drawing" href="http://www.gametrailers.com/player/34326.html" target="_blank">speed</a> <a title="The Hunter Speed Drawing" href="http://www.gametrailers.com/player/36138.html" target="_blank">drawings</a> of the main characters. Here&#8217;s hoping to a sequel that sticks to the same style, but improves on the combat.</p>
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